

The directional pad proved popular enough that Nintendo used it in the controllers for its wildly popular Nintendo Entertainment System console, and it and its variants soon became the default console set-up.

The relatively flatter cross-shaped piece allowed the device to close without issue and offered all of the directions a player would need for Donkey Kong. Due to the device’s folding clamshell design, a joystick would not have been suitable. It debuted in the company’s 1982 handheld Donkey Kong Game & Watch. Although directional buttons had been used on some arcade games and other devices prior, it was Nintendo’s cross-shaped directional pad that finally unseated the joystick as the most ubiquitous gaming input device.

The modern controller owes a rather large debt to Nintendo. This powerful team has never really gone out of style and remains one of the most popular means of controlling video games today.ĭ-Pads and Console Controllers “Donkey Kong II” (Game & Watch) by Digital Game Museum is licensed under CC BY 2.0 The mouse and keyboard complement each other well, covering each other’s weaknesses with their strengths. The computer mouse, which was derived from a trackball device used in radar plotting, was used as early as 1968, but it was its inclusion in Apple’s line of Macintosh computers in the 1980s that truly brought it into the mainstream. Keyboards were not primarily designed for gaming uses, but since virtually every computer comes with a keyboard of some sort, they were almost immediately used as such. They say you can’t beat a classic, and the keyboard and mouse are good evidence for that as gaming controllers go. Today they are almost entirely extinct, but remain one of the best ways to control certain classic games. As the genres associated with paddle controllers faded from popularity, so too went the controllers. Many early consoles had paddle controllers, and Apple’s Apple II computer came with paddle controllers in the box until 1980. While not a good fit for all games, paddle controllers offered a more minute degree of control that joysticks of the time couldn’t match. The first popular uses of such devices in video games were in the aforementioned Magnavox Odyssey console’s controllers and, most famously, Atari’s arcade hit Pong. Dials had been around for a long time in various other machines. Offering a dial that the player can turn and one or more buttons, this type of controller had its heyday in the first couple of decades of video gaming history. The paddle controller did not prove to be so long-lasting or influential. “Paddles” by Digital Game Museum is licensed under CC BY 2.0 The generally shorter and stubbier analog sticks found on today’s controllers are direct descendants of this classic input device. Many early game consoles and computers used joysticks as their primary means of playing games, and although the traditional joystick’s popularity has waned somewhat in recent decades, it is still a popular choice for certain genres. SEGA combined the input device with a fire button for its 1969 electromagnetic arcade game Missile, and before long it became the dominant control method for arcade hardware. Baer, the pioneering inventor of the Magnavox Odyssey gaming console. The first video game joystick was created in 1967 by Ralph H. One of the most popular styles, the joystick, originated as a means of controlling aircraft. Methods of controlling video games have come in many forms in the history of the hobby. Intuitive classics like Atari’s Asteroids or SEGA’s Sonic the Hedgehog were entirely different beasts for players who had issues with virtual controls.Įarly Controllers: Joysticks, Paddles, and Keyboards “Atari Classic Joystick” by Digital Game Museum is licensed under CC BY 2.0 This was never so apparent as it was when a game that originated on consoles or arcades came to mobile. While many players could and did adapt to virtual controls and other such solutions, there was a major contingent who simply couldn’t enjoy some kinds of games without having some real buttons to push. One of the biggest obstacles for certain types of games and gamers, however, was the lack of any physical controls. After the iPhone’s successful launch, it was clear there was a strong market on the platform for games.
